Shader Course

Tech Art
  • UV Node brings in the texture coordinates that are on the mesh
  • If normal map data is packed in with texture data can multiply by two and subtract one to map it correctly. If just normal map data then just check the normal map box in Unity on the texture node. This put the the data from 0-1 to -1-1
notion image
  • Linear interpolation allows for even blending between two states
    • Can go past 0 and 1 for overdrawing (interesting effects)
  • Uses for dot product node
    • Converting color to grayscale
    • setting up a channel selector
    • Compating two vectors to see if they are parallel or perpendicular